Pizzakai
Role: Level Designer
Platform: Unity
Number of Developers: 10
Timeline: September 2023 – December 2023
The design behind it is that standard 2D platformer movement is incorporated with enemies placed from multiple angles. The object of the level involves multiple jump points and paths to give the player a variety of choices to make during the gameplay.
Final version of Warehouse Level #1 Section 1
Final version of Warehouse Level #1 Section 2
Final version of Warehouse Level #1 Section 3
Responsibilities
Created levels to give it a fast-paced feel since the gameplay is run-and-gun. After blocking out rough concepts and adding them into Unity. I consulted with members on the team for feedback on further improvement. In addition, I've implemented art assets provided to make the levels feel in-depth in the setting. When playing through the levels, the experience resembles of how there are different pathways to take on your playthrough and you may be rewarded for exploring that option.
Aside from designer tasks, I volunteered to assist with programming tasks such as implementing animation provided from the art team.
Challenges
Attempting to achieve fun feeling gameplay for playtesters
Keep the gameplay length for each level not too short nor long
What I Learned
Important elements of level designing
Includes giving players different pathways for different gameplay experiences
Playtesting levels can help find potential bugs or errors
Often helps
Fun Facts
The game was developed as a project for MSU's Game Design and Development minor. Furthermore, the game originated during the fall semester of 2022 before being added onto the project for the fall semester of 2023 as a level designer.
It was featured at Youmacon 2023, an annual anime convention in Detroit, MI, to allow a big audience to play our game while giving us feedback on how to better improve it.