Lumis and Nox
Role: UI Designer/Programmer
Platform: Unity
Number of Developers: 5
Timeline: July 27 – Aug 3, 2024
Main Menu
Level Select
What I Did
Implemented UI functionality for main menu, gameplay HUD (timer), and level select menu
Played audio assets with code while adjusting the volumes to ensure it is neither too loud or too soft
Designed various UI (main menu, level select menu, timer, in-level text) using UI Toolkit
In-level text helps the players learn about the mechanics of the levels
Timer promotes the goal of speedrunning
Challenges
Working with team members from different time zones
Numerous bugs at the end of the game jam period
UI positioning doesn't often match the game view when trying to make builds for WebGL
Plans
After the game jam, I have been making updates to the game by pursuing other tasks to further polish the game
Honorable Mentions
Won 3rd place in audience choice award
Runner-up for Audio/SFX award